CV

Experience

Realtime Artist
Tilde Visual
October 2021 - Ongoing

  • Developing VR experiences for a variety of clients and studios, including the Royal Australian Airforce W/ Eyejack, FILA W/ Fin Design & Effects, Syngenta W/ 3D Visualisation Lab @UNSW

  • Developing visual content for touring musicians (RUFUS DU SOL, Flight Facilities)

  • Collaborating with artists to create interactive installation art for galleries and public projects.



Virtual Production - VR Technical Artist
Marvel Studios
October 2020 - May 2021

  • Designing, Optimising and Processing virtual sets to be explored and edited in VR using UE4.

  • Working alongside the directing team, facilitating their experience and ensuring their changes are made before shooting.

  • Building personalised tools for the directing team within UE4 to ensure their needs are met when scouting the virtual sets.

  • Collaborating between various departments on set to ensure their work is accurately represented virtually.

SparkAR Filter Developer/Artist
Virtual Immersive
April-June 2020
August 2020

  • Designing interaction for a face filter operating on Instagram and Facebook.

  • Building 2D and 3D assets for various filters that generate a unique experience on front and back cameras simultaneously.

  • Using resources for filter construction efficiently to keep within the file size limits.



Director
Origin Media Arts Collective
February 2020 - Ongoing

  • Conceptualising the collective ethos and operating communications via Discord.

  • Organising exhibitions, meetups and prototype nights for members of the collective in Sydney.

  • Designing branding and artwork as promotional content for the collective.

  • Curating Media Arts exhibitions under the name Origin for both myself and other groups to be exhibited in the near future.


Unity Artist
Alt.VFX
Visual Effects and Interactive Production
July 2018 - November 2018
September 2019 - November 2019

  • Working with 3D content and UI elements to produce stylised environments within Unity.

  • Working with the HDRP for Unity in the aim to produce better looking visuals.

  • Working with Unity’s Navigational AI and Polarith AI to produce conditional profiles for cars and pedestrians on a road simulation.

  • Experience in animating through Unity, creating seamless animation transitions for environment objects based on triggers from their surroundings.

VR/ Unreal Artist and Programmer 
Alex Davies/ Black Dog Institute
April 2019 - November 2019

  • Constructing 3D photo-realistic environments inside Unreal Engine of natural spaces.

  • Using the HTC Vive and Unreal Engine’s Blueprint editor to program interaction.

  • Experience connecting OSC to the Blueprint Editor for gallery wide lighting, sound and computer-to-computer interaction.

Research Assistant
Dr. Alex Davies
Installation and Media Artist

March 2018 - April 2019

  • Assisting in VR and virtual design elements through Unity for research projects, including interaction design with Arduino and stereoscopic cameras.

  • Preparing documentation, organizing freight, cataloging and packaging hardware for an interstate installation art.

 

Project Manager/ Lead Animator
Junction Works x UNSW Motion Capture Team
Junction Works Showcase, Casula Powerhouse
May 2017 -  June 2017

  • Tasked to Implement live motion capture data to the Unreal engine.

  • Animating a choreographed sequence in Maya and Unreal to supporting music.

  • Managing deadlines and feedback from client to our development team.

  • Ensuring all hardware is communicating effectively to the computer and rigged securely to the theatre gantry.

 

 


Skills

Technical Proficiency

  • Unreal Engine (VR, realtime, prerendered)

  • Cinema 4D (Octane)

  • Unity

  • World Creator

  • Maya

  • Adobe Creative Suite (Photoshop, Illustrator, After Effects, Premiere Pro)

  • Leap Motion

  • Arduino

  • Vicon Motion Capture System (Blade/Pegasus)


Projects &
Exhibitions

  • Please Do N̶o̶t̶ Touch The Art - Airspace Projects, 2016.

  • Media Arts Symposium - Interactive Media Lab, 2016.

  • Re: Materialise - Kudos Gallery, 2017.

  • Junction Works x UNSW Motion Capture Performance - Casula Powerhouse, 2017.

  • Fowlers Gap - Arid Research Zone Artists Residency, 2018.

  • Loading - Interactive Media Lab, Sydney. 2018.

  • UNSW Annual, 2018.

  • MOVE Symposium - UNSW Art and Design, 2018.

  • Origin (0,0,0) - Goodspace Gallery, 2019.

  • The Big Anxiety Festival - Sydney, 2019.

  • Origin (Virtual) - Kudos Gallery Online (IRL2URL), 2020.

  • Origin (Parallels) - Kudos Gallery, 2020.

  • Hybrid Ground - Sydney Childrens Hospital, 2021.

  • Mint NFT Art Fellowship Award 2021.

  • Spin-Off Festival, Fairfield City Council, 2022.

  • Origin (Marle) - 4A, 2022.


Education

  • Bachelor of Media Arts (Honours) @ UNSW (2014-2019)

  • Cert. IV in Digital Media (2014)